A report published in the Royal Society Open Science confirms that playing for long hours is not as harmful as previously thought.
Video games are once again at the center of the old, senseless debate about Its effects on mental health. Since this type of entertainment has proliferated, many news items have echoed the extent of the damage it does to people’s mental health and even described it as generating violent behaviour. However, a new study reveals the opposite.
A report recently published in Royal Society of Open Science Confirmed that playing video games for long hours Not as bad as he thinks.
research lesson Tens of thousands of players; Specifically, to 38935. With this amount, they were able to obtain reliable results regarding human behavior After a long exposure to video games.
In fact, the study surprises with its conclusions: an intense session of playing video games It has no measurable effect In the well-being – or inconvenience – of people.
Of course, this does not mean that you can abuse your gaming sessions. This same study demonstrates that to see a significant impact on well-being, There he plays more than ten hours a day, every day. Thus, this amount of time is a kind of baseline where the overflow begins.
Although having so many daily gaming sessions didn’t have a serious impact on well-being, something did happen. Its impact has been highlighted by the Royal Society of Open Science Motivation to play. For example, show people who played because they felt like playing more satisfaction For those who did it for some obligations.
How was the study conducted on video games and mental health
The research team collected information from about 39,000 people, distributed at addresses of various types. It was decided to evaluate the style followed by the players Animal Crossing: New Horizons, Apex Legends, Eve Online, Gran Turismo Sport, The Crew 2, Forza Horizon 4.
Also, as the main method, researchers Data was not used directly from the population sample. Instead, they received information from the companies responsible for these games, although they were also supplemented with three surveys of participants.
In this way, specialists were able to obtain information Without player bias regarding their leisure routines. As part of the study, they asked if they felt happy or afraid at any point in the game.
Matchmaking with video games
Based on the presented results, the researchers hope to be able to change the popular concept of video games to fathers and mothersAnd the actors and institutions that have this entertainment. after every thing, Video games are one of the most effective forms of entertainmentshowed positive effects on decision-making and help you find a career.
However, those responsible for conducting the study do not consider the task over. There are still many other video games to analyze, As is the case in shootersAnd the Which is that the behavior of the players was examined only in a handful of them.
They even comment that there are people who could be More or less subject to change on their well-being, depending on certain characteristics. Of course, it seems that so far, studies on video games have yielded very positive results, something so far removed from the crisis of the 1990s that every parent thought this activity was something almost diabolical.
SL
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