Tuesday, November 5, 2024

Assassin’s Creed Mirage performance tested with 30 graphics cards: Fair

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Assassin’s Creed Mirage was released this week and TechPowerUp has dedicated itself to preparing one of its usual articles showing us the game’s performance with different graphics cards, and for the occasion there are 30 VGAs tested with the latest version of this already dedicated saga.

Developed by the Bordeaux-based team at Ubisoft, Assassin’s Creed Mirage uses the Anvil engine that the company has previously used in several titles of the saga, with logical evolutions but at least essentially the same engine used in Assassin’s Creed. 2. The title uses the DirectX 12 API exclusively and does not resort to visual improvements using ray tracing, and on the other hand it supports the three rescaling technologies of each graphics card manufacturer: DLSS, FSR and XeSS in its versions without frame generation. Does not support NVIDIA Reflex. It appears to be a game sponsored by Intel, which allowed for not much favoritism in technologies or specific improvements.

As usual, they give us a wide gallery of unordered images to avoid spoilers but we will see how the game looks in different scenarios. They also explain to us what we will find in the menus of graphical options, for example an adjustable field of view between 85% and 115%. The game is not limited to FPS but we can activate it if we want between values ​​of 30 and 90 FPS so it is not very practical either. Another setting lets you choose a specific amount of frames per second (FPS) and have the game variably adjust the resolution to keep that number stable. They state that the three rescaling techniques can be left at the original resolution to improve visual quality by acting as anti-aliasing, and in addition, all three techniques have a corresponding sharpness adjustment that will allow the user to leave it to their liking.

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The game was tested using the latest drivers available and although only Intel has published specific drivers for this game, they did not find any issues with AMD and NVIDIA graphics cards.

As usual, when they have time, the article has a page with three interactive images that allow us to see what we miss when using the different quality presets as well as the performance gains we should expect, unfortunately and as has been the trend for many releases. There are no major visible changes, some terrible textures at the lowest level, and no significant increase in performance between maximum and minimum quality mode. Setting the game to minimum can save us between 30-40% additional FPS.

When they move on to the performance tests, they measure the VRAM required by the graphics at four resolutions and with the two opposite presets: at the low quality level, 4GB of the game is sufficient except for 4K while at the maximum quality between 7GB required and 9GB of VRAM, it is the 4K resolution that gives The degree and as we will see later does not seem to be an issue for 8GB cards either. They realize that with a 4GB graphics card, even with the settings at least, you experience a few “pop-ups”.

At 1080p at maximum quality, the game is not very demanding, and to achieve the precious 60 FPS we have enough with the Arc A770 (A750 is close), the RX 6600 or the RTX 3060. The graphics that are excluded are the RTX 3050 although you It can be salvaged with some tweaks or applying rescaling and the RX 6500 XT shows it lags horribly with just over 22fps.

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Bumping up the resolution to 1440p increases the demand, but despite this, the RX 7600 achieves 58fps and the RTX 4060 about 65fps, so it doesn’t seem like a game that requires much of said resolution and both cards are intended for 1080p. At 4K resolution, as usual, demand increases dramatically but cards like the RX 7800 XT (57.1) and RX 6900 51.2 FPS while the RTX 3080 and RTX 4070 achieve 60 FPS.

Reviewing the results, there are some surprises, such as the good performance of the RTX 4060 Ti card, at least at 1080p and 1440p, while the 16GB model does not show any improvement in performance. Another detail is that there is a noticeable difference between the RX 7700 XT and the RX 7800

Between NVIDIA and AMD it seems to perform slightly better with GeForce and although the RX 7900 averages despite Intel’s care and the fact that its graphics work without any failure, Arc Alchemist’s performance is one step below the benchmark compared to the competition.

TechPowerUp concluded that Assassin’s Creed reverts to the classic game, thus without an open world, without experience points and with parkour less developed than that of AC: Unity. Something the editor of said website likes by making it more targeted to the simple, classic gameplay of the series.

They consider that the map designers have made Baghdad very successful. Environments look good with crisp textures and great shadows. The character engineering is excellent and most things in the world are well detailed. The only detail that should be improved are the very smooth and flat floors, which indicate a certain rush in their finishing, something that does not happen often with AC: Valhalla. Despite this apparent haste, no crashes or other noticeable problems were encountered in the game, so it seems to have a good ending, and then we will see if the patches show that there are more bugs than initially seen.

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TechPowerUp commented that the press received a version of the game that came without the controversial Denuvo protection that the commercial version offers. That’s why they tested the version that consumers would use. They comment that there is some uproar about resorting to this protection but they remind us that Ubisoft includes it in almost all of its games and if we do not like it by not checking, the complaint should be answered.

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