First developments in a video The Legend of Zelda: Kingdom’s Tears They showed us a game that is probably very similar to its predecessor, Breath of the Wild, something they also noted in the study. In an official interview with Nintendo itself, Eiji Aonuma admitted that he and the rest of the team have had an experience “A strong sense of deja vuduring game development.
This speaks development leaders.
“The word ‘déjà vu’ came up several times during the development process,” Onuma says. “We were supposed to do something different, but Many of the things we did made a very similar impression to what we had done before“.
“But as development progressed, we looked at the game as a whole, and sometimes we found that suddenly these things took a different shape because of the little elements we added,” he continues. “until that time, We were very anxious when trying to change things, but at a certain point, we realized some of it was already where it should be“.
This is a sentiment shared by Hidemaro Fujibayashi, director of Kingdom’s Tears. “There were many instances, even late in development, where we had trouble telling the two games apart,” he admits. “It was an ongoing and difficult process, and the development team kept thinking and discussing until we all came to an agreement.”
Meanwhile, designer Satoru Takizawa doesn’t think very differently about both of them. “We often experience strong deja vu in the early stages, and we felt it necessary to change the feel of the game as much as we could,” Takizawa explains. “We worked hard with that in mind, but once we got to a point in development, We were able to identify areas that would lose their charm if we changed them too much“.
Fortunately, The Legend of Zelda: Tears of the Kingdom was, in its earlier impressions, far from leaving a sense of deja vu among those who actually experienced it. Very soon we will be able to see their analyzes published, while on Friday the 12th we will finally be able to play it on Nintendo Switch.
fountain: Nintendo
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