Tuesday, November 5, 2024

There’s a good reason why Assassin’s Creed Shadows took four years to develop. According to Ubisoft, this time is the “right balance” for its game – Assassin’s Creed Shadows

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One of Ubisoft’s big bets for 2024 is Shadows of Assassin’s CreedWhile it is true that the French company still has a launch star wars outlaws (August 30) With Massive Entertainment, its teams are already working to raise the expectations of Assassin’s Creed fans by delving into the many twists and turns of the next installment of the saga. These conversations allowed us to learn about a very special philosophy of the developer: for its members, working on a game for four years means “the right balance”.

This is what producer Karl Oni says in an interview with him. gaming industry Which addresses aspects like graphical power and Ubisoft’s goals with Assassin’s Creed Shadows. “It’s great to be working on a game that follows something with its pedigree assassin’s creed valhalla“But obviously there are a lot of expectations. We always want to improve, and that’s what we’re trying to do with Shadows. We push the boundaries of what we can do.

“It’s always a Balance between time and cost“But the more time you have, the more you can iterate,” Oni continues in the conversation. “Yes, you can put more people on a project and get it done in less time, but that doesn’t give you time to iterate because it takes time to get comment From your players, your team.. Knowing what works, what doesn’t, and how to improve it.I think so. Four years is the right balance. To go from idea to production and get the necessary feedback to adapt.” In this way, Ubisoft sees Assassin’s Creed Shadows as a game that needed all this time not only to finish its development, but also to re-adjust details that didn’t just fit into the experience.

See also  Ubisoft states that The Division 2 will not have a dedicated Xbox Series or PS5 version because many players will be left behind.

Ubisoft has been waiting for years for the “right time” to bring Assassin’s Creed to Japan.

In the same interview, Onnée also revealed that Ubisoft waited a long time before starting work on Assassin’s Creed Shadows. Because, in his view, the team needed to Powerful devices And a Advanced graphics engine To convey all the thoughts I had about this adventure across Japan. A few conditions that It was only possible with the current generation of consoles..

In 3D games | Ubisoft apologizes to Japanese fans upset with Assassin’s Creed Shadows, but defends that the saga has always been a historical and fascinating story

In 3D games | Ubisoft surprises fans by announcing that it is already working on several Assassin’s Creed remakes, in addition to promising surprises for fans of the saga.

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